{section: How to configure multi-tier collectors}
 
-Known to work in Condor version: 7.0.1
+Known to work in HTCondor version: 7.0.1
 
-This is a technique for increasing the scalability of the Condor collector.  This has been found to help scale up glidein pools using GSI authentication in order to scale beyond ~5000 slots to ~20000 slots.  Other strong authentication methods are similarly CPU intensive, so they should also benefit from this technique.  When authenticating across the wide area network, network latency is actually more of a problem for the collector than CPU usage during authentication.  The multi-tier collector approach helps distribute the latency and CPU usage across an adjustable number of collectors.  The reason why this is particularly relevant to glidein pools is that these pools typically have shorter lived startds than dedicated pools, so new security sessions need to be established more often.  In the case mentioned where we needed to configure a multi-tier collector to scale beyond 5k slots, the glideins were restarting (unsynchronized) with an average of about 3 hour lifespans.
+This is a technique for increasing the scalability of the HTCondor collector.  This has been found to help scale up glidein pools using GSI authentication in order to scale beyond ~5000 slots to ~20000 slots.  Other strong authentication methods are similarly CPU intensive, so they should also benefit from this technique.  When authenticating across the wide area network, network latency is actually more of a problem for the collector than CPU usage during authentication.  The multi-tier collector approach helps distribute the latency and CPU usage across an adjustable number of collectors.  The reason why this is particularly relevant to glidein pools is that these pools typically have shorter lived startds than dedicated pools, so new security sessions need to be established more often.  In the case mentioned where we needed to configure a multi-tier collector to scale beyond 5k slots, the glideins were restarting (unsynchronized) with an average of about 3 hour lifespans.
 
 The basic idea is to have multiple collectors that each individually serve a portion of the pool.  The machine {quote: ClassAd} that are sent to this collector are forwarded to one main collector (the central manager).  The main collector is used for matchmaking purposes.  All of these collectors could exist on the same machine, in which case you would want to make sure there are sufficient CPUs/cores, or they could be located on separate machines.